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For reasons possibly due to story inconsistencies, some of the Pirate Data and Chozo Lore names and entries for the original GameCube PAL version of the game were changed from the NTSC version. The Log Book list below applies to the original GameCube PAL version and the Nintendo Wii Metroid Prime Trilogy version of the game.
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Scan 100% of entries to open up Image Gallery II.įor the Metroid Prime Trilogy version: Starting a new game from a completed save file will retain all your Log Book scans from the previous run. Use each list as a checklist when trying to find any scans you've missed.įor the original GameCube version of Metroid Prime: Once you've successfully scanned 50% of all Log Book scans (this will most likely happen when you're in the Space Pirate research labs in Phendrana), you'll unlock Image Gallery I which can be viewed from the main menu.
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Each scannable object will be stored in one of five categories listed below.īelow you'll find all the scannable objects listed as they appear in the Log Book's main categories, and critical objects (stuff that you only get one chance to scan) will be pointed out with a *.
#Metroid prime 1 plus
Once fully scanned you'll store the corresponding info into the Log Book, which you can access by hitting Start then R (or 2 then Plus in the Metroid Prime Trilogy). Use the Scan Visor (press D-Pad left) to enter scanning mode, then press and hold L to scan objects with a red or orange square appearing over them (for the Metroid Prime Trilogy version, hold Minus and point to the top of the screen, then hold Z to scan objects). Then you'll be free to read up on them to your heart's content. A new an innovative feature of Metroid Prime is the Log Book, where you can scan and store loads of objects, creatures, technology and more from the world of Tallon IV.
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